首次提交

This commit is contained in:
启星
2025-08-08 11:05:33 +08:00
parent 1b3bb91b4a
commit adc1a2a25d
8803 changed files with 708874 additions and 0 deletions

21
Pods/SVProgressHUD/LICENSE generated Executable file
View File

@@ -0,0 +1,21 @@
MIT License
Copyright (c) 2011-2018 Sam Vermette, Tobias Tiemerding and contributors.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

218
Pods/SVProgressHUD/README.md generated Executable file
View File

@@ -0,0 +1,218 @@
# SVProgressHUD
![Pod Version](https://img.shields.io/cocoapods/v/SVProgressHUD.svg?style=flat)
![Pod Platform](https://img.shields.io/cocoapods/p/SVProgressHUD.svg?style=flat)
![Pod License](https://img.shields.io/cocoapods/l/SVProgressHUD.svg?style=flat)
[![Carthage compatible](https://img.shields.io/badge/Carthage-compatible-green.svg?style=flat)](https://github.com/Carthage/Carthage)
[![CocoaPods compatible](https://img.shields.io/badge/CocoaPods-compatible-green.svg?style=flat)](https://cocoapods.org)
`SVProgressHUD` is a clean and easy-to-use HUD meant to display the progress of an ongoing task on iOS and tvOS.
![SVProgressHUD](http://f.cl.ly/items/2G1F1Z0M0k0h2U3V1p39/SVProgressHUD.gif)
## Demo
Try `SVProgressHUD` on [Appetize.io](https://appetize.io/app/p8r2cvy8kq74x7q7tjqf5gyatr).
## Installation
### From CocoaPods
[CocoaPods](http://cocoapods.org) is a dependency manager for Objective-C, which automates and simplifies the process of using 3rd-party libraries like `SVProgressHUD` in your projects. First, add the following line to your [Podfile](http://guides.cocoapods.org/using/using-cocoapods.html):
```ruby
pod 'SVProgressHUD'
```
If you want to use the latest features of `SVProgressHUD` use normal external source dependencies.
```ruby
pod 'SVProgressHUD', :git => 'https://github.com/SVProgressHUD/SVProgressHUD.git'
```
This pulls from the `master` branch directly.
Second, install `SVProgressHUD` into your project:
```ruby
pod install
```
### Carthage
[Carthage](https://github.com/Carthage/Carthage) is a decentralized dependency manager that builds your dependencies and provides you with binary frameworks. To integrate `SVProgressHUD` into your Xcode project using Carthage, specify it in your `Cartfile`:
```ogdl
github "SVProgressHUD/SVProgressHUD"
```
Run `carthage bootstrap` to build the framework in your repository's Carthage directory. You can then include it in your target's `carthage copy-frameworks` build phase. For more information on this, please see [Carthage's documentation](https://github.com/carthage/carthage#if-youre-building-for-ios-tvos-or-watchos).
### Manually
* Drag the `SVProgressHUD/SVProgressHUD` folder into your project.
* Take care that `SVProgressHUD.bundle` is added to `Targets->Build Phases->Copy Bundle Resources`.
* Add the **QuartzCore** framework to your project.
## Swift
Even though `SVProgressHUD` is written in Objective-C, it can be used in Swift with no hassle. If you use [CocoaPods](http://cocoapods.org) add the following line to your [Podfile](http://guides.cocoapods.org/using/using-cocoapods.html):
```ruby
use_frameworks!
```
If you added `SVProgressHUD` manually, just add a [bridging header](https://developer.apple.com/library/content/documentation/Swift/Conceptual/BuildingCocoaApps/MixandMatch.html) file to your project with the `SVProgressHUD` header included.
## Usage
(see sample Xcode project in `/Demo`)
`SVProgressHUD` is created as a singleton (i.e. it doesn't need to be explicitly allocated and instantiated; you directly call `[SVProgressHUD method]`).
**Use `SVProgressHUD` wisely! Only use it if you absolutely need to perform a task before taking the user forward. Bad use case examples: pull to refresh, infinite scrolling, sending message.**
Using `SVProgressHUD` in your app will usually look as simple as this (using Grand Central Dispatch):
```objective-c
[SVProgressHUD show];
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
// time-consuming task
dispatch_async(dispatch_get_main_queue(), ^{
[SVProgressHUD dismiss];
});
});
```
### Showing the HUD
You can show the status of indeterminate tasks using one of the following:
```objective-c
+ (void)show;
+ (void)showWithStatus:(NSString*)string;
```
If you'd like the HUD to reflect the progress of a task, use one of these:
```objective-c
+ (void)showProgress:(CGFloat)progress;
+ (void)showProgress:(CGFloat)progress status:(NSString*)status;
```
### Dismissing the HUD
The HUD can be dismissed using:
```objective-c
+ (void)dismiss;
+ (void)dismissWithDelay:(NSTimeInterval)delay;
```
If you'd like to stack HUDs, you can balance out every show call using:
```
+ (void)popActivity;
```
The HUD will get dismissed once the popActivity calls will match the number of show calls.
Or show a confirmation glyph before before getting dismissed a little bit later. The display time depends on `minimumDismissTimeInterval` and the length of the given string.
```objective-c
+ (void)showInfoWithStatus:(NSString*)string;
+ (void)showSuccessWithStatus:(NSString*)string;
+ (void)showErrorWithStatus:(NSString*)string;
+ (void)showImage:(UIImage*)image status:(NSString*)string;
```
## Customization
`SVProgressHUD` can be customized via the following methods:
```objective-c
+ (void)setDefaultStyle:(SVProgressHUDStyle)style; // default is SVProgressHUDStyleLight
+ (void)setDefaultMaskType:(SVProgressHUDMaskType)maskType; // default is SVProgressHUDMaskTypeNone
+ (void)setDefaultAnimationType:(SVProgressHUDAnimationType)type; // default is SVProgressHUDAnimationTypeFlat
+ (void)setContainerView:(UIView*)containerView; // default is window level
+ (void)setMinimumSize:(CGSize)minimumSize; // default is CGSizeZero, can be used to avoid resizing
+ (void)setRingThickness:(CGFloat)width; // default is 2 pt
+ (void)setRingRadius:(CGFloat)radius; // default is 18 pt
+ (void)setRingNoTextRadius:(CGFloat)radius; // default is 24 pt
+ (void)setCornerRadius:(CGFloat)cornerRadius; // default is 14 pt
+ (void)setBorderColor:(nonnull UIColor*)color; // default is nil
+ (void)setBorderWidth:(CGFloat)width; // default is 0
+ (void)setFont:(UIFont*)font; // default is [UIFont preferredFontForTextStyle:UIFontTextStyleSubheadline]
+ (void)setForegroundColor:(UIColor*)color; // default is [UIColor blackColor], only used for SVProgressHUDStyleCustom
+ (void)setBackgroundColor:(UIColor*)color; // default is [UIColor whiteColor], only used for SVProgressHUDStyleCustom
+ (void)setBackgroundLayerColor:(UIColor*)color; // default is [UIColor colorWithWhite:0 alpha:0.4], only used for SVProgressHUDMaskTypeCustom
+ (void)setImageViewSize:(CGSize)size; // default is 28x28 pt
+ (void)setShouldTintImages:(BOOL)shouldTintImages; // default is YES
+ (void)setInfoImage:(UIImage*)image; // default is the bundled info image provided by Freepik
+ (void)setSuccessImage:(UIImage*)image; // default is bundled success image from Freepik
+ (void)setErrorImage:(UIImage*)image; // default is bundled error image from Freepik
+ (void)setViewForExtension:(UIView*)view; // default is nil, only used if #define SV_APP_EXTENSIONS is set
+ (void)setGraceTimeInterval:(NSTimeInterval)interval; // default is 0 seconds
+ (void)setMinimumDismissTimeInterval:(NSTimeInterval)interval; // default is 5.0 seconds
+ (void)setMaximumDismissTimeInterval:(NSTimeInterval)interval; // default is CGFLOAT_MAX
+ (void)setFadeInAnimationDuration:(NSTimeInterval)duration; // default is 0.15 seconds
+ (void)setFadeOutAnimationDuration:(NSTimeInterval)duration; // default is 0.15 seconds
+ (void)setMaxSupportedWindowLevel:(UIWindowLevel)windowLevel; // default is UIWindowLevelNormal
+ (void)setHapticsEnabled:(BOOL)hapticsEnabled; // default is NO
```
Additionally `SVProgressHUD` supports the `UIAppearance` protocol for most of the above methods.
### Hint
As standard `SVProgressHUD` offers two preconfigured styles:
* `SVProgressHUDStyleLight`: White background with black spinner and text
* `SVProgressHUDStyleDark`: Black background with white spinner and text
If you want to use custom colors use `setForegroundColor` and `setBackgroundColor:`. These implicitly set the HUD's style to `SVProgressHUDStyleCustom`.
## Haptic Feedback
For users with newer devices (starting with the iPhone 7), `SVProgressHUD` can automatically trigger haptic feedback depending on which HUD is being displayed. The feedback maps as follows:
* `showSuccessWithStatus:` <-> `UINotificationFeedbackTypeSuccess`
* `showInfoWithStatus:` <-> `UINotificationFeedbackTypeWarning`
* `showErrorWithStatus:` <-> `UINotificationFeedbackTypeError`
To enable this functionality, use `setHapticsEnabled:`.
Users with devices prior to iPhone 7 will have no change in functionality.
## Notifications
`SVProgressHUD` posts four notifications via `NSNotificationCenter` in response to being shown/dismissed:
* `SVProgressHUDWillAppearNotification` when the show animation starts
* `SVProgressHUDDidAppearNotification` when the show animation completes
* `SVProgressHUDWillDisappearNotification` when the dismiss animation starts
* `SVProgressHUDDidDisappearNotification` when the dismiss animation completes
Each notification passes a `userInfo` dictionary holding the HUD's status string (if any), retrievable via `SVProgressHUDStatusUserInfoKey`.
`SVProgressHUD` also posts `SVProgressHUDDidReceiveTouchEventNotification` when users touch on the overall screen or `SVProgressHUDDidTouchDownInsideNotification` when a user touches on the HUD directly. For this notifications `userInfo` is not passed but the object parameter contains the `UIEvent` that related to the touch.
## App Extensions
When using `SVProgressHUD` in an App Extension, `#define SV_APP_EXTENSIONS` to avoid using unavailable APIs. Additionally call `setViewForExtension:` from your extensions view controller with `self.view`.
## Contributing to this project
If you have feature requests or bug reports, feel free to help out by sending pull requests or by [creating new issues](https://github.com/SVProgressHUD/SVProgressHUD/issues/new). Please take a moment to
review the guidelines written by [Nicolas Gallagher](https://github.com/necolas):
* [Bug reports](https://github.com/necolas/issue-guidelines/blob/master/CONTRIBUTING.md#bugs)
* [Feature requests](https://github.com/necolas/issue-guidelines/blob/master/CONTRIBUTING.md#features)
* [Pull requests](https://github.com/necolas/issue-guidelines/blob/master/CONTRIBUTING.md#pull-requests)
## License
`SVProgressHUD` is distributed under the terms and conditions of the [MIT license](https://github.com/SVProgressHUD/SVProgressHUD/blob/master/LICENSE.txt). The success, error and info icons are made by [Freepik](http://www.freepik.com) from [Flaticon](http://www.flaticon.com) and are licensed under [Creative Commons BY 3.0](http://creativecommons.org/licenses/by/3.0/).
## Credits
`SVProgressHUD` is brought to you by [Sam Vermette](http://samvermette.com), [Tobias Tiemerding](http://tiemerding.com) and [contributors to the project](https://github.com/SVProgressHUD/SVProgressHUD/contributors). If you're using `SVProgressHUD` in your project, attribution would be very appreciated.

View File

@@ -0,0 +1,17 @@
//
// SVIndefiniteAnimatedView.h
// SVProgressHUD, https://github.com/SVProgressHUD/SVProgressHUD
//
// Copyright (c) 2014-2018 Guillaume Campagna. All rights reserved.
//
#import <UIKit/UIKit.h>
@interface SVIndefiniteAnimatedView : UIView
@property (nonatomic, assign) CGFloat strokeThickness;
@property (nonatomic, assign) CGFloat radius;
@property (nonatomic, strong) UIColor *strokeColor;
@end

View File

@@ -0,0 +1,137 @@
//
// SVIndefiniteAnimatedView.m
// SVProgressHUD, https://github.com/SVProgressHUD/SVProgressHUD
//
// Copyright (c) 2014-2018 Guillaume Campagna. All rights reserved.
//
#import "SVIndefiniteAnimatedView.h"
#import "SVProgressHUD.h"
@interface SVIndefiniteAnimatedView ()
@property (nonatomic, strong) CAShapeLayer *indefiniteAnimatedLayer;
@end
@implementation SVIndefiniteAnimatedView
- (void)willMoveToSuperview:(UIView*)newSuperview {
if (newSuperview) {
[self layoutAnimatedLayer];
} else {
[_indefiniteAnimatedLayer removeFromSuperlayer];
_indefiniteAnimatedLayer = nil;
}
}
- (void)layoutAnimatedLayer {
CALayer *layer = self.indefiniteAnimatedLayer;
[self.layer addSublayer:layer];
CGFloat widthDiff = CGRectGetWidth(self.bounds) - CGRectGetWidth(layer.bounds);
CGFloat heightDiff = CGRectGetHeight(self.bounds) - CGRectGetHeight(layer.bounds);
layer.position = CGPointMake(CGRectGetWidth(self.bounds) - CGRectGetWidth(layer.bounds) / 2 - widthDiff / 2, CGRectGetHeight(self.bounds) - CGRectGetHeight(layer.bounds) / 2 - heightDiff / 2);
}
- (CAShapeLayer*)indefiniteAnimatedLayer {
if(!_indefiniteAnimatedLayer) {
CGPoint arcCenter = CGPointMake(self.radius+self.strokeThickness/2+5, self.radius+self.strokeThickness/2+5);
UIBezierPath* smoothedPath = [UIBezierPath bezierPathWithArcCenter:arcCenter radius:self.radius startAngle:(CGFloat) (M_PI*3/2) endAngle:(CGFloat) (M_PI/2+M_PI*5) clockwise:YES];
_indefiniteAnimatedLayer = [CAShapeLayer layer];
_indefiniteAnimatedLayer.contentsScale = [[UIScreen mainScreen] scale];
_indefiniteAnimatedLayer.frame = CGRectMake(0.0f, 0.0f, arcCenter.x*2, arcCenter.y*2);
_indefiniteAnimatedLayer.fillColor = [UIColor clearColor].CGColor;
_indefiniteAnimatedLayer.strokeColor = self.strokeColor.CGColor;
_indefiniteAnimatedLayer.lineWidth = self.strokeThickness;
_indefiniteAnimatedLayer.lineCap = kCALineCapRound;
_indefiniteAnimatedLayer.lineJoin = kCALineJoinBevel;
_indefiniteAnimatedLayer.path = smoothedPath.CGPath;
CALayer *maskLayer = [CALayer layer];
NSBundle *bundle = [NSBundle bundleForClass:[SVProgressHUD class]];
NSURL *url = [bundle URLForResource:@"SVProgressHUD" withExtension:@"bundle"];
NSBundle *imageBundle = [NSBundle bundleWithURL:url];
NSString *path = [imageBundle pathForResource:@"angle-mask" ofType:@"png"];
maskLayer.contents = (__bridge id)[[UIImage imageWithContentsOfFile:path] CGImage];
maskLayer.frame = _indefiniteAnimatedLayer.bounds;
_indefiniteAnimatedLayer.mask = maskLayer;
NSTimeInterval animationDuration = 1;
CAMediaTimingFunction *linearCurve = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform.rotation"];
animation.fromValue = (id) 0;
animation.toValue = @(M_PI*2);
animation.duration = animationDuration;
animation.timingFunction = linearCurve;
animation.removedOnCompletion = NO;
animation.repeatCount = INFINITY;
animation.fillMode = kCAFillModeForwards;
animation.autoreverses = NO;
[_indefiniteAnimatedLayer.mask addAnimation:animation forKey:@"rotate"];
CAAnimationGroup *animationGroup = [CAAnimationGroup animation];
animationGroup.duration = animationDuration;
animationGroup.repeatCount = INFINITY;
animationGroup.removedOnCompletion = NO;
animationGroup.timingFunction = linearCurve;
CABasicAnimation *strokeStartAnimation = [CABasicAnimation animationWithKeyPath:@"strokeStart"];
strokeStartAnimation.fromValue = @0.015;
strokeStartAnimation.toValue = @0.515;
CABasicAnimation *strokeEndAnimation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
strokeEndAnimation.fromValue = @0.485;
strokeEndAnimation.toValue = @0.985;
animationGroup.animations = @[strokeStartAnimation, strokeEndAnimation];
[_indefiniteAnimatedLayer addAnimation:animationGroup forKey:@"progress"];
}
return _indefiniteAnimatedLayer;
}
- (void)setFrame:(CGRect)frame {
if(!CGRectEqualToRect(frame, super.frame)) {
[super setFrame:frame];
if(self.superview) {
[self layoutAnimatedLayer];
}
}
}
- (void)setRadius:(CGFloat)radius {
if(radius != _radius) {
_radius = radius;
[_indefiniteAnimatedLayer removeFromSuperlayer];
_indefiniteAnimatedLayer = nil;
if(self.superview) {
[self layoutAnimatedLayer];
}
}
}
- (void)setStrokeColor:(UIColor*)strokeColor {
_strokeColor = strokeColor;
_indefiniteAnimatedLayer.strokeColor = strokeColor.CGColor;
}
- (void)setStrokeThickness:(CGFloat)strokeThickness {
_strokeThickness = strokeThickness;
_indefiniteAnimatedLayer.lineWidth = _strokeThickness;
}
- (CGSize)sizeThatFits:(CGSize)size {
return CGSizeMake((self.radius+self.strokeThickness/2+5)*2, (self.radius+self.strokeThickness/2+5)*2);
}
@end

View File

@@ -0,0 +1,17 @@
//
// SVProgressAnimatedView.h
// SVProgressHUD, https://github.com/SVProgressHUD/SVProgressHUD
//
// Copyright (c) 2017-2018 Tobias Tiemerding. All rights reserved.
//
#import <UIKit/UIKit.h>
@interface SVProgressAnimatedView : UIView
@property (nonatomic, assign) CGFloat radius;
@property (nonatomic, assign) CGFloat strokeThickness;
@property (nonatomic, strong) UIColor *strokeColor;
@property (nonatomic, assign) CGFloat strokeEnd;
@end

View File

@@ -0,0 +1,96 @@
//
// SVProgressAnimatedView.m
// SVProgressHUD, https://github.com/SVProgressHUD/SVProgressHUD
//
// Copyright (c) 2017-2018 Tobias Tiemerding. All rights reserved.
//
#import "SVProgressAnimatedView.h"
@interface SVProgressAnimatedView ()
@property (nonatomic, strong) CAShapeLayer *ringAnimatedLayer;
@end
@implementation SVProgressAnimatedView
- (void)willMoveToSuperview:(UIView*)newSuperview {
if (newSuperview) {
[self layoutAnimatedLayer];
} else {
[_ringAnimatedLayer removeFromSuperlayer];
_ringAnimatedLayer = nil;
}
}
- (void)layoutAnimatedLayer {
CALayer *layer = self.ringAnimatedLayer;
[self.layer addSublayer:layer];
CGFloat widthDiff = CGRectGetWidth(self.bounds) - CGRectGetWidth(layer.bounds);
CGFloat heightDiff = CGRectGetHeight(self.bounds) - CGRectGetHeight(layer.bounds);
layer.position = CGPointMake(CGRectGetWidth(self.bounds) - CGRectGetWidth(layer.bounds) / 2 - widthDiff / 2, CGRectGetHeight(self.bounds) - CGRectGetHeight(layer.bounds) / 2 - heightDiff / 2);
}
- (CAShapeLayer*)ringAnimatedLayer {
if(!_ringAnimatedLayer) {
CGPoint arcCenter = CGPointMake(self.radius+self.strokeThickness/2+5, self.radius+self.strokeThickness/2+5);
UIBezierPath* smoothedPath = [UIBezierPath bezierPathWithArcCenter:arcCenter radius:self.radius startAngle:(CGFloat)-M_PI_2 endAngle:(CGFloat) (M_PI + M_PI_2) clockwise:YES];
_ringAnimatedLayer = [CAShapeLayer layer];
_ringAnimatedLayer.contentsScale = [[UIScreen mainScreen] scale];
_ringAnimatedLayer.frame = CGRectMake(0.0f, 0.0f, arcCenter.x*2, arcCenter.y*2);
_ringAnimatedLayer.fillColor = [UIColor clearColor].CGColor;
_ringAnimatedLayer.strokeColor = self.strokeColor.CGColor;
_ringAnimatedLayer.lineWidth = self.strokeThickness;
_ringAnimatedLayer.lineCap = kCALineCapRound;
_ringAnimatedLayer.lineJoin = kCALineJoinBevel;
_ringAnimatedLayer.path = smoothedPath.CGPath;
}
return _ringAnimatedLayer;
}
- (void)setFrame:(CGRect)frame {
if(!CGRectEqualToRect(frame, super.frame)) {
[super setFrame:frame];
if(self.superview) {
[self layoutAnimatedLayer];
}
}
}
- (void)setRadius:(CGFloat)radius {
if(radius != _radius) {
_radius = radius;
[_ringAnimatedLayer removeFromSuperlayer];
_ringAnimatedLayer = nil;
if(self.superview) {
[self layoutAnimatedLayer];
}
}
}
- (void)setStrokeColor:(UIColor*)strokeColor {
_strokeColor = strokeColor;
_ringAnimatedLayer.strokeColor = strokeColor.CGColor;
}
- (void)setStrokeThickness:(CGFloat)strokeThickness {
_strokeThickness = strokeThickness;
_ringAnimatedLayer.lineWidth = _strokeThickness;
}
- (void)setStrokeEnd:(CGFloat)strokeEnd {
_strokeEnd = strokeEnd;
_ringAnimatedLayer.strokeEnd = _strokeEnd;
}
- (CGSize)sizeThatFits:(CGSize)size {
return CGSizeMake((self.radius+self.strokeThickness/2+5)*2, (self.radius+self.strokeThickness/2+5)*2);
}
@end

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 8.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 184 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 306 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 398 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 365 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 816 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 262 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 462 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 714 B

147
Pods/SVProgressHUD/SVProgressHUD/SVProgressHUD.h generated Executable file
View File

@@ -0,0 +1,147 @@
//
// SVProgressHUD.h
// SVProgressHUD, https://github.com/SVProgressHUD/SVProgressHUD
//
// Copyright (c) 2011-2018 Sam Vermette and contributors. All rights reserved.
//
#import <UIKit/UIKit.h>
#import <AvailabilityMacros.h>
extern NSString * _Nonnull const SVProgressHUDDidReceiveTouchEventNotification;
extern NSString * _Nonnull const SVProgressHUDDidTouchDownInsideNotification;
extern NSString * _Nonnull const SVProgressHUDWillDisappearNotification;
extern NSString * _Nonnull const SVProgressHUDDidDisappearNotification;
extern NSString * _Nonnull const SVProgressHUDWillAppearNotification;
extern NSString * _Nonnull const SVProgressHUDDidAppearNotification;
extern NSString * _Nonnull const SVProgressHUDStatusUserInfoKey;
typedef NS_ENUM(NSInteger, SVProgressHUDStyle) {
SVProgressHUDStyleLight, // default style, white HUD with black text, HUD background will be blurred
SVProgressHUDStyleDark, // black HUD and white text, HUD background will be blurred
SVProgressHUDStyleCustom // uses the fore- and background color properties
};
typedef NS_ENUM(NSUInteger, SVProgressHUDMaskType) {
SVProgressHUDMaskTypeNone = 1, // default mask type, allow user interactions while HUD is displayed
SVProgressHUDMaskTypeClear, // don't allow user interactions with background objects
SVProgressHUDMaskTypeBlack, // don't allow user interactions with background objects and dim the UI in the back of the HUD (as seen in iOS 7 and above)
SVProgressHUDMaskTypeGradient, // don't allow user interactions with background objects and dim the UI with a a-la UIAlertView background gradient (as seen in iOS 6)
SVProgressHUDMaskTypeCustom // don't allow user interactions with background objects and dim the UI in the back of the HUD with a custom color
};
typedef NS_ENUM(NSUInteger, SVProgressHUDAnimationType) {
SVProgressHUDAnimationTypeFlat, // default animation type, custom flat animation (indefinite animated ring)
SVProgressHUDAnimationTypeNative // iOS native UIActivityIndicatorView
};
typedef void (^SVProgressHUDShowCompletion)(void);
typedef void (^SVProgressHUDDismissCompletion)(void);
@interface SVProgressHUD : UIView
#pragma mark - Customization
@property (assign, nonatomic) SVProgressHUDStyle defaultStyle UI_APPEARANCE_SELECTOR; // default is SVProgressHUDStyleLight
@property (assign, nonatomic) SVProgressHUDMaskType defaultMaskType UI_APPEARANCE_SELECTOR; // default is SVProgressHUDMaskTypeNone
@property (assign, nonatomic) SVProgressHUDAnimationType defaultAnimationType UI_APPEARANCE_SELECTOR; // default is SVProgressHUDAnimationTypeFlat
@property (strong, nonatomic, nullable) UIView *containerView; // if nil then use default window level
@property (assign, nonatomic) CGSize minimumSize UI_APPEARANCE_SELECTOR; // default is CGSizeZero, can be used to avoid resizing for a larger message
@property (assign, nonatomic) CGFloat ringThickness UI_APPEARANCE_SELECTOR; // default is 2 pt
@property (assign, nonatomic) CGFloat ringRadius UI_APPEARANCE_SELECTOR; // default is 18 pt
@property (assign, nonatomic) CGFloat ringNoTextRadius UI_APPEARANCE_SELECTOR; // default is 24 pt
@property (assign, nonatomic) CGFloat cornerRadius UI_APPEARANCE_SELECTOR; // default is 14 pt
@property (strong, nonatomic, nonnull) UIFont *font UI_APPEARANCE_SELECTOR; // default is [UIFont preferredFontForTextStyle:UIFontTextStyleSubheadline]
@property (strong, nonatomic, nonnull) UIColor *backgroundColor UI_APPEARANCE_SELECTOR; // default is [UIColor whiteColor]
@property (strong, nonatomic, nonnull) UIColor *foregroundColor UI_APPEARANCE_SELECTOR; // default is [UIColor blackColor]
@property (strong, nonatomic, nonnull) UIColor *backgroundLayerColor UI_APPEARANCE_SELECTOR;// default is [UIColor colorWithWhite:0 alpha:0.4]
@property (assign, nonatomic) CGSize imageViewSize UI_APPEARANCE_SELECTOR; // default is 28x28 pt
@property (assign, nonatomic) BOOL shouldTintImages UI_APPEARANCE_SELECTOR; // default is YES
@property (strong, nonatomic, nonnull) UIImage *infoImage UI_APPEARANCE_SELECTOR; // default is the bundled info image provided by Freepik
@property (strong, nonatomic, nonnull) UIImage *successImage UI_APPEARANCE_SELECTOR; // default is the bundled success image provided by Freepik
@property (strong, nonatomic, nonnull) UIImage *errorImage UI_APPEARANCE_SELECTOR; // default is the bundled error image provided by Freepik
@property (strong, nonatomic, nonnull) UIView *viewForExtension UI_APPEARANCE_SELECTOR; // default is nil, only used if #define SV_APP_EXTENSIONS is set
@property (assign, nonatomic) NSTimeInterval graceTimeInterval; // default is 0 seconds
@property (assign, nonatomic) NSTimeInterval minimumDismissTimeInterval; // default is 5.0 seconds
@property (assign, nonatomic) NSTimeInterval maximumDismissTimeInterval; // default is CGFLOAT_MAX
@property (assign, nonatomic) UIOffset offsetFromCenter UI_APPEARANCE_SELECTOR; // default is 0, 0
@property (assign, nonatomic) NSTimeInterval fadeInAnimationDuration UI_APPEARANCE_SELECTOR; // default is 0.15
@property (assign, nonatomic) NSTimeInterval fadeOutAnimationDuration UI_APPEARANCE_SELECTOR; // default is 0.15
@property (assign, nonatomic) UIWindowLevel maxSupportedWindowLevel; // default is UIWindowLevelNormal
@property (assign, nonatomic) BOOL hapticsEnabled; // default is NO
+ (void)setDefaultStyle:(SVProgressHUDStyle)style; // default is SVProgressHUDStyleLight
+ (void)setDefaultMaskType:(SVProgressHUDMaskType)maskType; // default is SVProgressHUDMaskTypeNone
+ (void)setDefaultAnimationType:(SVProgressHUDAnimationType)type; // default is SVProgressHUDAnimationTypeFlat
+ (void)setContainerView:(nullable UIView*)containerView; // default is window level
+ (void)setMinimumSize:(CGSize)minimumSize; // default is CGSizeZero, can be used to avoid resizing for a larger message
+ (void)setRingThickness:(CGFloat)ringThickness; // default is 2 pt
+ (void)setRingRadius:(CGFloat)radius; // default is 18 pt
+ (void)setRingNoTextRadius:(CGFloat)radius; // default is 24 pt
+ (void)setCornerRadius:(CGFloat)cornerRadius; // default is 14 pt
+ (void)setBorderColor:(nonnull UIColor*)color; // default is nil
+ (void)setBorderWidth:(CGFloat)width; // default is 0
+ (void)setFont:(nonnull UIFont*)font; // default is [UIFont preferredFontForTextStyle:UIFontTextStyleSubheadline]
+ (void)setForegroundColor:(nonnull UIColor*)color; // default is [UIColor blackColor], only used for SVProgressHUDStyleCustom
+ (void)setBackgroundColor:(nonnull UIColor*)color; // default is [UIColor whiteColor], only used for SVProgressHUDStyleCustom
+ (void)setBackgroundLayerColor:(nonnull UIColor*)color; // default is [UIColor colorWithWhite:0 alpha:0.5], only used for SVProgressHUDMaskTypeCustom
+ (void)setImageViewSize:(CGSize)size; // default is 28x28 pt
+ (void)setShouldTintImages:(BOOL)shouldTintImages; // default is YES
+ (void)setInfoImage:(nonnull UIImage*)image; // default is the bundled info image provided by Freepik
+ (void)setSuccessImage:(nonnull UIImage*)image; // default is the bundled success image provided by Freepik
+ (void)setErrorImage:(nonnull UIImage*)image; // default is the bundled error image provided by Freepik
+ (void)setViewForExtension:(nonnull UIView*)view; // default is nil, only used if #define SV_APP_EXTENSIONS is set
+ (void)setGraceTimeInterval:(NSTimeInterval)interval; // default is 0 seconds
+ (void)setMinimumDismissTimeInterval:(NSTimeInterval)interval; // default is 5.0 seconds
+ (void)setMaximumDismissTimeInterval:(NSTimeInterval)interval; // default is infinite
+ (void)setFadeInAnimationDuration:(NSTimeInterval)duration; // default is 0.15 seconds
+ (void)setFadeOutAnimationDuration:(NSTimeInterval)duration; // default is 0.15 seconds
+ (void)setMaxSupportedWindowLevel:(UIWindowLevel)windowLevel; // default is UIWindowLevelNormal
+ (void)setHapticsEnabled:(BOOL)hapticsEnabled; // default is NO
#pragma mark - Show Methods
+ (void)show;
+ (void)showWithMaskType:(SVProgressHUDMaskType)maskType __attribute__((deprecated("Use show and setDefaultMaskType: instead.")));
+ (void)showWithStatus:(nullable NSString*)status;
+ (void)showWithStatus:(nullable NSString*)status maskType:(SVProgressHUDMaskType)maskType __attribute__((deprecated("Use showWithStatus: and setDefaultMaskType: instead.")));
+ (void)showProgress:(float)progress;
+ (void)showProgress:(float)progress maskType:(SVProgressHUDMaskType)maskType __attribute__((deprecated("Use showProgress: and setDefaultMaskType: instead.")));
+ (void)showProgress:(float)progress status:(nullable NSString*)status;
+ (void)showProgress:(float)progress status:(nullable NSString*)status maskType:(SVProgressHUDMaskType)maskType __attribute__((deprecated("Use showProgress:status: and setDefaultMaskType: instead.")));
+ (void)setStatus:(nullable NSString*)status; // change the HUD loading status while it's showing
// stops the activity indicator, shows a glyph + status, and dismisses the HUD a little bit later
+ (void)showInfoWithStatus:(nullable NSString*)status;
+ (void)showInfoWithStatus:(nullable NSString*)status maskType:(SVProgressHUDMaskType)maskType __attribute__((deprecated("Use showInfoWithStatus: and setDefaultMaskType: instead.")));
+ (void)showSuccessWithStatus:(nullable NSString*)status;
+ (void)showSuccessWithStatus:(nullable NSString*)status maskType:(SVProgressHUDMaskType)maskType __attribute__((deprecated("Use showSuccessWithStatus: and setDefaultMaskType: instead.")));
+ (void)showErrorWithStatus:(nullable NSString*)status;
+ (void)showErrorWithStatus:(nullable NSString*)status maskType:(SVProgressHUDMaskType)maskType __attribute__((deprecated("Use showErrorWithStatus: and setDefaultMaskType: instead.")));
// shows a image + status, use white PNGs with the imageViewSize (default is 28x28 pt)
+ (void)showImage:(nonnull UIImage*)image status:(nullable NSString*)status;
+ (void)showImage:(nonnull UIImage*)image status:(nullable NSString*)status maskType:(SVProgressHUDMaskType)maskType __attribute__((deprecated("Use showImage:status: and setDefaultMaskType: instead.")));
+ (void)setOffsetFromCenter:(UIOffset)offset;
+ (void)resetOffsetFromCenter;
+ (void)popActivity; // decrease activity count, if activity count == 0 the HUD is dismissed
+ (void)dismiss;
+ (void)dismissWithCompletion:(nullable SVProgressHUDDismissCompletion)completion;
+ (void)dismissWithDelay:(NSTimeInterval)delay;
+ (void)dismissWithDelay:(NSTimeInterval)delay completion:(nullable SVProgressHUDDismissCompletion)completion;
+ (BOOL)isVisible;
+ (NSTimeInterval)displayDurationForString:(nullable NSString*)string;
@end

1509
Pods/SVProgressHUD/SVProgressHUD/SVProgressHUD.m generated Executable file

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,14 @@
//
// SVRadialGradientLayer.h
// SVProgressHUD, https://github.com/SVProgressHUD/SVProgressHUD
//
// Copyright (c) 2014-2018 Tobias Tiemerding. All rights reserved.
//
#import <QuartzCore/QuartzCore.h>
@interface SVRadialGradientLayer : CALayer
@property (nonatomic) CGPoint gradientCenter;
@end

View File

@@ -0,0 +1,25 @@
//
// SVRadialGradientLayer.m
// SVProgressHUD, https://github.com/SVProgressHUD/SVProgressHUD
//
// Copyright (c) 2014-2018 Tobias Tiemerding. All rights reserved.
//
#import "SVRadialGradientLayer.h"
@implementation SVRadialGradientLayer
- (void)drawInContext:(CGContextRef)context {
size_t locationsCount = 2;
CGFloat locations[2] = {0.0f, 1.0f};
CGFloat colors[8] = {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.75f};
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGGradientRef gradient = CGGradientCreateWithColorComponents(colorSpace, colors, locations, locationsCount);
CGColorSpaceRelease(colorSpace);
float radius = MIN(self.bounds.size.width , self.bounds.size.height);
CGContextDrawRadialGradient (context, gradient, self.gradientCenter, 0, self.gradientCenter, radius, kCGGradientDrawsAfterEndLocation);
CGGradientRelease(gradient);
}
@end