爆币
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@@ -11,7 +11,7 @@ class LotteryGiftLua
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-- 接收参数:send_uid, gift_gold, small_trigger_times, big_threshold, small_round, big_round, big_total_gold
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-- 接收参数:send_uid, gift_gold, small_trigger_times, big_threshold, small_round, big_round, big_total_gold
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local send_uid = ARGV[1]
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local send_uid = ARGV[1]
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local gift_gold = tonumber(ARGV[2])
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local gift_gold = tonumber(ARGV[2])
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local small_trigger_times = tonumber(ARGV[3]) or 115 -- 小奖池触发次数
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local small_trigger_times = tonumber(ARGV[3]) or 200 -- 小奖池触发次数
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local small_round = tonumber(ARGV[4]) -- 小奖池当前轮次
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local small_round = tonumber(ARGV[4]) -- 小奖池当前轮次
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local lucky_rate = tonumber(ARGV[5]) -- 收益率
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local lucky_rate = tonumber(ARGV[5]) -- 收益率
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local lottery_rate = tonumber(ARGV[6]) -- 爆币率
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local lottery_rate = tonumber(ARGV[6]) -- 爆币率
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@@ -45,12 +45,11 @@ local result = {
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small_total_gold = small_total_gold,
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small_total_gold = small_total_gold,
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is_small_prize = 0,
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is_small_prize = 0,
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small_prize_amount = 0,
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small_prize_amount = 0,
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small_remain_amount = 0,
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small_round = small_round, -- 小奖池轮次
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small_round = small_round, -- 小奖池轮次
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}
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}
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-- 5. 小奖池开奖判断(小轮次+1)
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-- 5. 小奖池开奖判断(小轮次+1)
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if small_total_times >= small_trigger_times then
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if small_total_times > small_trigger_times then
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result.is_small_prize = 1
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result.is_small_prize = 1
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-- 小奖随机比例
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-- 小奖随机比例
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local small_ratio = math.random(2, lottery_rate)
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local small_ratio = math.random(2, lottery_rate)
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