2:优化用在房间点击用户,点击抱麦出现的错误 3: 在岁月之城和时空之巅中查看记录的时候,进行判断,当返回的nickname是null的时候,就直接不展示赠与 4:修改任务UI, 5:添加房间暴币功能 6:修改房间暴币飘屏 7:添加启动页动画 8:修改房间的设置
52 lines
1.4 KiB
Java
52 lines
1.4 KiB
Java
package com.xscm.moduleutil.bean;
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import lombok.Data;
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/**
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*@author qx
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*@data 2025/6/12
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*@description: 礼物
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*/
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@Data
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public class RoonGiftModel {
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private String gid;//礼物id
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private String gift_name;//礼物名称
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private String base_image;//礼物图片
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private String gift_price;//礼物价格
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private String gift_id;//礼物id
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private String gift_bag_name;
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private String rule;
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private String rule_url;
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private String title;
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private String all_room_push;
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private String special;
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private String sort;
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private String type = "";
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private String child_type;
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private String sold;
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private String cardiac;
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private boolean isChecked;
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private boolean isSelected;
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private boolean can_send_self;//是否能送自己
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private String num = "";//礼物数量
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private int activities_id;//4:盲盒 ;5:天空之境;
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private int gift_bag;//10:天空之境 11:岁月之城 12:时空之巅
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private int is_lock;//爵位礼物 0:不锁 1:锁
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private String icon="";//礼物标签图片
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private int is_cp;//1:是 0:不是 是不是cp心动礼物
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private int is_teacher;//1:是 0:不是 是不是师徒礼物
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public boolean isCan_send_self() {
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if ( isManghe()) {
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return true;
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}
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return can_send_self;
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}
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public boolean isManghe() {
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return type.equals("4") || type.equals("5") || type.equals("13");
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}
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}
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