1:添加炼仙传说功能
2:修改混淆,
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package com.xscm.moduleutil.base
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import androidx.lifecycle.*
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import com.xscm.moduleutil.http.RetrofitClient
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import com.xscm.moduleutil.widget.room.PassRoomException
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import kotlinx.coroutines.CoroutineScope
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import kotlinx.coroutines.launch
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import okhttp3.MultipartBody
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/**
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*
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*/
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open class BaseViewModel : ViewModel(), LifecycleObserver {
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private var clickTime: Long = 0
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var baseRepository = RetrofitClient.getInstance()
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private val passRoom by lazy { MutableLiveData<Exception>() }
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private val error by lazy { MutableLiveData<Exception>() }
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private val finally by lazy { MutableLiveData<Int>() }
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//进入房间
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var imgListData: MutableLiveData<List<String>> = MutableLiveData()
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var addImgData = MutableLiveData<Any>()
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//运行在UI线程的协程
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fun launchUI(block: suspend CoroutineScope.() -> Unit) = viewModelScope.launch {
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try {
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block()
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} catch (e: Exception) {
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if (e is PassRoomException) {
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passRoom.value = e
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} else {
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error.value = e
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// throw e
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}
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} finally {
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finally.value = 200
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}
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}
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/**
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* 请求失败,出现异常
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*/
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fun getError(): LiveData<Exception> {
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return error
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}
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/**
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* 请求完成,在此处做一些关闭操作
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*/
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fun getFinally(): LiveData<Int> {
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return finally
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}
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}
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