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yusheng-android/moduleUtil/src/main/java/com/xscm/moduleutil/bean/RoomMessageEvent.java

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2025-10-20 10:16:44 +08:00
package com.xscm.moduleutil.bean;
import com.xscm.moduleutil.bean.room.FriendInfo;
import com.xscm.moduleutil.bean.room.RoomAuction;
import com.xscm.moduleutil.bean.room.RoomBean;
import com.xscm.moduleutil.bean.room.RoomPitBean;
import java.util.List;
import lombok.Data;
@Data
public class RoomMessageEvent {
private int MsgType; // 消息类型,如 QXRoomMessageTypeJoin
private String RoomId; // 房间 ID
private T Text; // 携带的数据对象
public RoomMessageEvent(int msgType, String roomId, T text) {
MsgType = msgType;
RoomId = roomId;
Text = text;
}
@Data
public static class T {
private String text;
private String GiftNum;
private String pit_number;
private String jia_jia;
private UserInfo FromUserInfo;
private UserInfo ToUserInfo;
private GiftBean GiftInfo;
private int room_up_pit_type;
private MusicSongBean songInfo;
private MusicSongBean nextInfo;
private int action;
private int total;
private RoomBean RoomInfo;
private RoomAuction.AuctionUserBean auction_user;
private List<RoomAuction.AuctionListBean> auction_list;
private long duration;//时间
private RoomAuction.AuctionListBean recipient;//是否成功,有值的是成功的,没有值的时候,是失败的
private int type;//拍卖者1上麦、2下麦
private String hot_value;
private String SendRoomId;//发起者所在的房间ID
private String AcceptRoomId;//接收者所在的房间id
private String PkId;
private String room_id;//当type==1的时候。这个roomId是对方的房间id
private String user_id;
private String pk_end_times;//pk结束时间
private List<RoomPitBean> userCharmList;
private String room_id_a;//发起者房间id
private String room_id_b;//接收者房间id
private String create_value_a;//发起者房间值
private String receive_value_b;//接受者房间值
private String pk_id;
private String victory_name;//胜利的名称
private String victory_cover;//胜利的头像
private String defeated_name;//输掉的名称
private String defeated_cover;//输掉的头像
private String end_time;//惩罚时间 /// 在交友房中,是倒计时时间
private int is_mute;//1静音对方 0不静音对方
private int is_mute_pit;
private int count;//排麦模式下的人数
private int step ; //1:等待邂逅 2心动连线 3牵手良缘
private int friend_id; //场次id
private List<FriendInfo.HeartList> heart_list;//交友心动值发生变化
private List<UserInfo> list;//交友房麦位发生变化 //推送的事麦上用户信息这里使用了userinfo接收的
private int online_number;//在线人数
}
@Data
public static class text {
private long position;
private int is_mute;
}
}