炼仙传说+春节皮肤

This commit is contained in:
启星
2026-01-27 19:10:51 +08:00
parent e5191e0f71
commit f57a8051d9
311 changed files with 18415 additions and 19 deletions

View File

@@ -0,0 +1,17 @@
//
// SVIndefiniteAnimatedView.h
// SVProgressHUD, https://github.com/SVProgressHUD/SVProgressHUD
//
// Copyright (c) 2014-2018 Guillaume Campagna. All rights reserved.
//
#import <UIKit/UIKit.h>
@interface SVIndefiniteAnimatedView : UIView
@property (nonatomic, assign) CGFloat strokeThickness;
@property (nonatomic, assign) CGFloat radius;
@property (nonatomic, strong) UIColor *strokeColor;
@end

View File

@@ -0,0 +1,137 @@
//
// SVIndefiniteAnimatedView.m
// SVProgressHUD, https://github.com/SVProgressHUD/SVProgressHUD
//
// Copyright (c) 2014-2018 Guillaume Campagna. All rights reserved.
//
#import "SVIndefiniteAnimatedView.h"
#import "SVProgressHUD.h"
@interface SVIndefiniteAnimatedView ()
@property (nonatomic, strong) CAShapeLayer *indefiniteAnimatedLayer;
@end
@implementation SVIndefiniteAnimatedView
- (void)willMoveToSuperview:(UIView*)newSuperview {
if (newSuperview) {
[self layoutAnimatedLayer];
} else {
[_indefiniteAnimatedLayer removeFromSuperlayer];
_indefiniteAnimatedLayer = nil;
}
}
- (void)layoutAnimatedLayer {
CALayer *layer = self.indefiniteAnimatedLayer;
[self.layer addSublayer:layer];
CGFloat widthDiff = CGRectGetWidth(self.bounds) - CGRectGetWidth(layer.bounds);
CGFloat heightDiff = CGRectGetHeight(self.bounds) - CGRectGetHeight(layer.bounds);
layer.position = CGPointMake(CGRectGetWidth(self.bounds) - CGRectGetWidth(layer.bounds) / 2 - widthDiff / 2, CGRectGetHeight(self.bounds) - CGRectGetHeight(layer.bounds) / 2 - heightDiff / 2);
}
- (CAShapeLayer*)indefiniteAnimatedLayer {
if(!_indefiniteAnimatedLayer) {
CGPoint arcCenter = CGPointMake(self.radius+self.strokeThickness/2+5, self.radius+self.strokeThickness/2+5);
UIBezierPath* smoothedPath = [UIBezierPath bezierPathWithArcCenter:arcCenter radius:self.radius startAngle:(CGFloat) (M_PI*3/2) endAngle:(CGFloat) (M_PI/2+M_PI*5) clockwise:YES];
_indefiniteAnimatedLayer = [CAShapeLayer layer];
_indefiniteAnimatedLayer.contentsScale = [[UIScreen mainScreen] scale];
_indefiniteAnimatedLayer.frame = CGRectMake(0.0f, 0.0f, arcCenter.x*2, arcCenter.y*2);
_indefiniteAnimatedLayer.fillColor = [UIColor clearColor].CGColor;
_indefiniteAnimatedLayer.strokeColor = self.strokeColor.CGColor;
_indefiniteAnimatedLayer.lineWidth = self.strokeThickness;
_indefiniteAnimatedLayer.lineCap = kCALineCapRound;
_indefiniteAnimatedLayer.lineJoin = kCALineJoinBevel;
_indefiniteAnimatedLayer.path = smoothedPath.CGPath;
CALayer *maskLayer = [CALayer layer];
NSBundle *bundle = [NSBundle bundleForClass:[SVProgressHUD class]];
NSURL *url = [bundle URLForResource:@"SVProgressHUD" withExtension:@"bundle"];
NSBundle *imageBundle = [NSBundle bundleWithURL:url];
NSString *path = [imageBundle pathForResource:@"angle-mask" ofType:@"png"];
maskLayer.contents = (__bridge id)[[UIImage imageWithContentsOfFile:path] CGImage];
maskLayer.frame = _indefiniteAnimatedLayer.bounds;
_indefiniteAnimatedLayer.mask = maskLayer;
NSTimeInterval animationDuration = 1;
CAMediaTimingFunction *linearCurve = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform.rotation"];
animation.fromValue = (id) 0;
animation.toValue = @(M_PI*2);
animation.duration = animationDuration;
animation.timingFunction = linearCurve;
animation.removedOnCompletion = NO;
animation.repeatCount = INFINITY;
animation.fillMode = kCAFillModeForwards;
animation.autoreverses = NO;
[_indefiniteAnimatedLayer.mask addAnimation:animation forKey:@"rotate"];
CAAnimationGroup *animationGroup = [CAAnimationGroup animation];
animationGroup.duration = animationDuration;
animationGroup.repeatCount = INFINITY;
animationGroup.removedOnCompletion = NO;
animationGroup.timingFunction = linearCurve;
CABasicAnimation *strokeStartAnimation = [CABasicAnimation animationWithKeyPath:@"strokeStart"];
strokeStartAnimation.fromValue = @0.015;
strokeStartAnimation.toValue = @0.515;
CABasicAnimation *strokeEndAnimation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
strokeEndAnimation.fromValue = @0.485;
strokeEndAnimation.toValue = @0.985;
animationGroup.animations = @[strokeStartAnimation, strokeEndAnimation];
[_indefiniteAnimatedLayer addAnimation:animationGroup forKey:@"progress"];
}
return _indefiniteAnimatedLayer;
}
- (void)setFrame:(CGRect)frame {
if(!CGRectEqualToRect(frame, super.frame)) {
[super setFrame:frame];
if(self.superview) {
[self layoutAnimatedLayer];
}
}
}
- (void)setRadius:(CGFloat)radius {
if(radius != _radius) {
_radius = radius;
[_indefiniteAnimatedLayer removeFromSuperlayer];
_indefiniteAnimatedLayer = nil;
if(self.superview) {
[self layoutAnimatedLayer];
}
}
}
- (void)setStrokeColor:(UIColor*)strokeColor {
_strokeColor = strokeColor;
_indefiniteAnimatedLayer.strokeColor = strokeColor.CGColor;
}
- (void)setStrokeThickness:(CGFloat)strokeThickness {
_strokeThickness = strokeThickness;
_indefiniteAnimatedLayer.lineWidth = _strokeThickness;
}
- (CGSize)sizeThatFits:(CGSize)size {
return CGSizeMake((self.radius+self.strokeThickness/2+5)*2, (self.radius+self.strokeThickness/2+5)*2);
}
@end

View File

@@ -0,0 +1,17 @@
//
// SVProgressAnimatedView.h
// SVProgressHUD, https://github.com/SVProgressHUD/SVProgressHUD
//
// Copyright (c) 2017-2018 Tobias Tiemerding. All rights reserved.
//
#import <UIKit/UIKit.h>
@interface SVProgressAnimatedView : UIView
@property (nonatomic, assign) CGFloat radius;
@property (nonatomic, assign) CGFloat strokeThickness;
@property (nonatomic, strong) UIColor *strokeColor;
@property (nonatomic, assign) CGFloat strokeEnd;
@end

View File

@@ -0,0 +1,96 @@
//
// SVProgressAnimatedView.m
// SVProgressHUD, https://github.com/SVProgressHUD/SVProgressHUD
//
// Copyright (c) 2017-2018 Tobias Tiemerding. All rights reserved.
//
#import "SVProgressAnimatedView.h"
@interface SVProgressAnimatedView ()
@property (nonatomic, strong) CAShapeLayer *ringAnimatedLayer;
@end
@implementation SVProgressAnimatedView
- (void)willMoveToSuperview:(UIView*)newSuperview {
if (newSuperview) {
[self layoutAnimatedLayer];
} else {
[_ringAnimatedLayer removeFromSuperlayer];
_ringAnimatedLayer = nil;
}
}
- (void)layoutAnimatedLayer {
CALayer *layer = self.ringAnimatedLayer;
[self.layer addSublayer:layer];
CGFloat widthDiff = CGRectGetWidth(self.bounds) - CGRectGetWidth(layer.bounds);
CGFloat heightDiff = CGRectGetHeight(self.bounds) - CGRectGetHeight(layer.bounds);
layer.position = CGPointMake(CGRectGetWidth(self.bounds) - CGRectGetWidth(layer.bounds) / 2 - widthDiff / 2, CGRectGetHeight(self.bounds) - CGRectGetHeight(layer.bounds) / 2 - heightDiff / 2);
}
- (CAShapeLayer*)ringAnimatedLayer {
if(!_ringAnimatedLayer) {
CGPoint arcCenter = CGPointMake(self.radius+self.strokeThickness/2+5, self.radius+self.strokeThickness/2+5);
UIBezierPath* smoothedPath = [UIBezierPath bezierPathWithArcCenter:arcCenter radius:self.radius startAngle:(CGFloat)-M_PI_2 endAngle:(CGFloat) (M_PI + M_PI_2) clockwise:YES];
_ringAnimatedLayer = [CAShapeLayer layer];
_ringAnimatedLayer.contentsScale = [[UIScreen mainScreen] scale];
_ringAnimatedLayer.frame = CGRectMake(0.0f, 0.0f, arcCenter.x*2, arcCenter.y*2);
_ringAnimatedLayer.fillColor = [UIColor clearColor].CGColor;
_ringAnimatedLayer.strokeColor = self.strokeColor.CGColor;
_ringAnimatedLayer.lineWidth = self.strokeThickness;
_ringAnimatedLayer.lineCap = kCALineCapRound;
_ringAnimatedLayer.lineJoin = kCALineJoinBevel;
_ringAnimatedLayer.path = smoothedPath.CGPath;
}
return _ringAnimatedLayer;
}
- (void)setFrame:(CGRect)frame {
if(!CGRectEqualToRect(frame, super.frame)) {
[super setFrame:frame];
if(self.superview) {
[self layoutAnimatedLayer];
}
}
}
- (void)setRadius:(CGFloat)radius {
if(radius != _radius) {
_radius = radius;
[_ringAnimatedLayer removeFromSuperlayer];
_ringAnimatedLayer = nil;
if(self.superview) {
[self layoutAnimatedLayer];
}
}
}
- (void)setStrokeColor:(UIColor*)strokeColor {
_strokeColor = strokeColor;
_ringAnimatedLayer.strokeColor = strokeColor.CGColor;
}
- (void)setStrokeThickness:(CGFloat)strokeThickness {
_strokeThickness = strokeThickness;
_ringAnimatedLayer.lineWidth = _strokeThickness;
}
- (void)setStrokeEnd:(CGFloat)strokeEnd {
_strokeEnd = strokeEnd;
_ringAnimatedLayer.strokeEnd = _strokeEnd;
}
- (CGSize)sizeThatFits:(CGSize)size {
return CGSizeMake((self.radius+self.strokeThickness/2+5)*2, (self.radius+self.strokeThickness/2+5)*2);
}
@end

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 8.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 184 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 306 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 398 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 365 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 816 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 262 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 462 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 714 B

View File

@@ -0,0 +1,147 @@
//
// SVProgressHUD.h
// SVProgressHUD, https://github.com/SVProgressHUD/SVProgressHUD
//
// Copyright (c) 2011-2018 Sam Vermette and contributors. All rights reserved.
//
#import <UIKit/UIKit.h>
#import <AvailabilityMacros.h>
extern NSString * _Nonnull const SVProgressHUDDidReceiveTouchEventNotification;
extern NSString * _Nonnull const SVProgressHUDDidTouchDownInsideNotification;
extern NSString * _Nonnull const SVProgressHUDWillDisappearNotification;
extern NSString * _Nonnull const SVProgressHUDDidDisappearNotification;
extern NSString * _Nonnull const SVProgressHUDWillAppearNotification;
extern NSString * _Nonnull const SVProgressHUDDidAppearNotification;
extern NSString * _Nonnull const SVProgressHUDStatusUserInfoKey;
typedef NS_ENUM(NSInteger, SVProgressHUDStyle) {
SVProgressHUDStyleLight, // default style, white HUD with black text, HUD background will be blurred
SVProgressHUDStyleDark, // black HUD and white text, HUD background will be blurred
SVProgressHUDStyleCustom // uses the fore- and background color properties
};
typedef NS_ENUM(NSUInteger, SVProgressHUDMaskType) {
SVProgressHUDMaskTypeNone = 1, // default mask type, allow user interactions while HUD is displayed
SVProgressHUDMaskTypeClear, // don't allow user interactions with background objects
SVProgressHUDMaskTypeBlack, // don't allow user interactions with background objects and dim the UI in the back of the HUD (as seen in iOS 7 and above)
SVProgressHUDMaskTypeGradient, // don't allow user interactions with background objects and dim the UI with a a-la UIAlertView background gradient (as seen in iOS 6)
SVProgressHUDMaskTypeCustom // don't allow user interactions with background objects and dim the UI in the back of the HUD with a custom color
};
typedef NS_ENUM(NSUInteger, SVProgressHUDAnimationType) {
SVProgressHUDAnimationTypeFlat, // default animation type, custom flat animation (indefinite animated ring)
SVProgressHUDAnimationTypeNative // iOS native UIActivityIndicatorView
};
typedef void (^SVProgressHUDShowCompletion)(void);
typedef void (^SVProgressHUDDismissCompletion)(void);
@interface SVProgressHUD : UIView
#pragma mark - Customization
@property (assign, nonatomic) SVProgressHUDStyle defaultStyle UI_APPEARANCE_SELECTOR; // default is SVProgressHUDStyleLight
@property (assign, nonatomic) SVProgressHUDMaskType defaultMaskType UI_APPEARANCE_SELECTOR; // default is SVProgressHUDMaskTypeNone
@property (assign, nonatomic) SVProgressHUDAnimationType defaultAnimationType UI_APPEARANCE_SELECTOR; // default is SVProgressHUDAnimationTypeFlat
@property (strong, nonatomic, nullable) UIView *containerView; // if nil then use default window level
@property (assign, nonatomic) CGSize minimumSize UI_APPEARANCE_SELECTOR; // default is CGSizeZero, can be used to avoid resizing for a larger message
@property (assign, nonatomic) CGFloat ringThickness UI_APPEARANCE_SELECTOR; // default is 2 pt
@property (assign, nonatomic) CGFloat ringRadius UI_APPEARANCE_SELECTOR; // default is 18 pt
@property (assign, nonatomic) CGFloat ringNoTextRadius UI_APPEARANCE_SELECTOR; // default is 24 pt
@property (assign, nonatomic) CGFloat cornerRadius UI_APPEARANCE_SELECTOR; // default is 14 pt
@property (strong, nonatomic, nonnull) UIFont *font UI_APPEARANCE_SELECTOR; // default is [UIFont preferredFontForTextStyle:UIFontTextStyleSubheadline]
@property (strong, nonatomic, nonnull) UIColor *backgroundColor UI_APPEARANCE_SELECTOR; // default is [UIColor whiteColor]
@property (strong, nonatomic, nonnull) UIColor *foregroundColor UI_APPEARANCE_SELECTOR; // default is [UIColor blackColor]
@property (strong, nonatomic, nonnull) UIColor *backgroundLayerColor UI_APPEARANCE_SELECTOR;// default is [UIColor colorWithWhite:0 alpha:0.4]
@property (assign, nonatomic) CGSize imageViewSize UI_APPEARANCE_SELECTOR; // default is 28x28 pt
@property (assign, nonatomic) BOOL shouldTintImages UI_APPEARANCE_SELECTOR; // default is YES
@property (strong, nonatomic, nonnull) UIImage *infoImage UI_APPEARANCE_SELECTOR; // default is the bundled info image provided by Freepik
@property (strong, nonatomic, nonnull) UIImage *successImage UI_APPEARANCE_SELECTOR; // default is the bundled success image provided by Freepik
@property (strong, nonatomic, nonnull) UIImage *errorImage UI_APPEARANCE_SELECTOR; // default is the bundled error image provided by Freepik
@property (strong, nonatomic, nonnull) UIView *viewForExtension UI_APPEARANCE_SELECTOR; // default is nil, only used if #define SV_APP_EXTENSIONS is set
@property (assign, nonatomic) NSTimeInterval graceTimeInterval; // default is 0 seconds
@property (assign, nonatomic) NSTimeInterval minimumDismissTimeInterval; // default is 5.0 seconds
@property (assign, nonatomic) NSTimeInterval maximumDismissTimeInterval; // default is CGFLOAT_MAX
@property (assign, nonatomic) UIOffset offsetFromCenter UI_APPEARANCE_SELECTOR; // default is 0, 0
@property (assign, nonatomic) NSTimeInterval fadeInAnimationDuration UI_APPEARANCE_SELECTOR; // default is 0.15
@property (assign, nonatomic) NSTimeInterval fadeOutAnimationDuration UI_APPEARANCE_SELECTOR; // default is 0.15
@property (assign, nonatomic) UIWindowLevel maxSupportedWindowLevel; // default is UIWindowLevelNormal
@property (assign, nonatomic) BOOL hapticsEnabled; // default is NO
+ (void)setDefaultStyle:(SVProgressHUDStyle)style; // default is SVProgressHUDStyleLight
+ (void)setDefaultMaskType:(SVProgressHUDMaskType)maskType; // default is SVProgressHUDMaskTypeNone
+ (void)setDefaultAnimationType:(SVProgressHUDAnimationType)type; // default is SVProgressHUDAnimationTypeFlat
+ (void)setContainerView:(nullable UIView*)containerView; // default is window level
+ (void)setMinimumSize:(CGSize)minimumSize; // default is CGSizeZero, can be used to avoid resizing for a larger message
+ (void)setRingThickness:(CGFloat)ringThickness; // default is 2 pt
+ (void)setRingRadius:(CGFloat)radius; // default is 18 pt
+ (void)setRingNoTextRadius:(CGFloat)radius; // default is 24 pt
+ (void)setCornerRadius:(CGFloat)cornerRadius; // default is 14 pt
+ (void)setBorderColor:(nonnull UIColor*)color; // default is nil
+ (void)setBorderWidth:(CGFloat)width; // default is 0
+ (void)setFont:(nonnull UIFont*)font; // default is [UIFont preferredFontForTextStyle:UIFontTextStyleSubheadline]
+ (void)setForegroundColor:(nonnull UIColor*)color; // default is [UIColor blackColor], only used for SVProgressHUDStyleCustom
+ (void)setBackgroundColor:(nonnull UIColor*)color; // default is [UIColor whiteColor], only used for SVProgressHUDStyleCustom
+ (void)setBackgroundLayerColor:(nonnull UIColor*)color; // default is [UIColor colorWithWhite:0 alpha:0.5], only used for SVProgressHUDMaskTypeCustom
+ (void)setImageViewSize:(CGSize)size; // default is 28x28 pt
+ (void)setShouldTintImages:(BOOL)shouldTintImages; // default is YES
+ (void)setInfoImage:(nonnull UIImage*)image; // default is the bundled info image provided by Freepik
+ (void)setSuccessImage:(nonnull UIImage*)image; // default is the bundled success image provided by Freepik
+ (void)setErrorImage:(nonnull UIImage*)image; // default is the bundled error image provided by Freepik
+ (void)setViewForExtension:(nonnull UIView*)view; // default is nil, only used if #define SV_APP_EXTENSIONS is set
+ (void)setGraceTimeInterval:(NSTimeInterval)interval; // default is 0 seconds
+ (void)setMinimumDismissTimeInterval:(NSTimeInterval)interval; // default is 5.0 seconds
+ (void)setMaximumDismissTimeInterval:(NSTimeInterval)interval; // default is infinite
+ (void)setFadeInAnimationDuration:(NSTimeInterval)duration; // default is 0.15 seconds
+ (void)setFadeOutAnimationDuration:(NSTimeInterval)duration; // default is 0.15 seconds
+ (void)setMaxSupportedWindowLevel:(UIWindowLevel)windowLevel; // default is UIWindowLevelNormal
+ (void)setHapticsEnabled:(BOOL)hapticsEnabled; // default is NO
#pragma mark - Show Methods
+ (void)show;
+ (void)showWithMaskType:(SVProgressHUDMaskType)maskType __attribute__((deprecated("Use show and setDefaultMaskType: instead.")));
+ (void)showWithStatus:(nullable NSString*)status;
+ (void)showWithStatus:(nullable NSString*)status maskType:(SVProgressHUDMaskType)maskType __attribute__((deprecated("Use showWithStatus: and setDefaultMaskType: instead.")));
+ (void)showProgress:(float)progress;
+ (void)showProgress:(float)progress maskType:(SVProgressHUDMaskType)maskType __attribute__((deprecated("Use showProgress: and setDefaultMaskType: instead.")));
+ (void)showProgress:(float)progress status:(nullable NSString*)status;
+ (void)showProgress:(float)progress status:(nullable NSString*)status maskType:(SVProgressHUDMaskType)maskType __attribute__((deprecated("Use showProgress:status: and setDefaultMaskType: instead.")));
+ (void)setStatus:(nullable NSString*)status; // change the HUD loading status while it's showing
// stops the activity indicator, shows a glyph + status, and dismisses the HUD a little bit later
+ (void)showInfoWithStatus:(nullable NSString*)status;
+ (void)showInfoWithStatus:(nullable NSString*)status maskType:(SVProgressHUDMaskType)maskType __attribute__((deprecated("Use showInfoWithStatus: and setDefaultMaskType: instead.")));
+ (void)showSuccessWithStatus:(nullable NSString*)status;
+ (void)showSuccessWithStatus:(nullable NSString*)status maskType:(SVProgressHUDMaskType)maskType __attribute__((deprecated("Use showSuccessWithStatus: and setDefaultMaskType: instead.")));
+ (void)showErrorWithStatus:(nullable NSString*)status;
+ (void)showErrorWithStatus:(nullable NSString*)status maskType:(SVProgressHUDMaskType)maskType __attribute__((deprecated("Use showErrorWithStatus: and setDefaultMaskType: instead.")));
// shows a image + status, use white PNGs with the imageViewSize (default is 28x28 pt)
+ (void)showImage:(nonnull UIImage*)image status:(nullable NSString*)status;
+ (void)showImage:(nonnull UIImage*)image status:(nullable NSString*)status maskType:(SVProgressHUDMaskType)maskType __attribute__((deprecated("Use showImage:status: and setDefaultMaskType: instead.")));
+ (void)setOffsetFromCenter:(UIOffset)offset;
+ (void)resetOffsetFromCenter;
+ (void)popActivity; // decrease activity count, if activity count == 0 the HUD is dismissed
+ (void)dismiss;
+ (void)dismissWithCompletion:(nullable SVProgressHUDDismissCompletion)completion;
+ (void)dismissWithDelay:(NSTimeInterval)delay;
+ (void)dismissWithDelay:(NSTimeInterval)delay completion:(nullable SVProgressHUDDismissCompletion)completion;
+ (BOOL)isVisible;
+ (NSTimeInterval)displayDurationForString:(nullable NSString*)string;
@end

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,14 @@
//
// SVRadialGradientLayer.h
// SVProgressHUD, https://github.com/SVProgressHUD/SVProgressHUD
//
// Copyright (c) 2014-2018 Tobias Tiemerding. All rights reserved.
//
#import <QuartzCore/QuartzCore.h>
@interface SVRadialGradientLayer : CALayer
@property (nonatomic) CGPoint gradientCenter;
@end

View File

@@ -0,0 +1,25 @@
//
// SVRadialGradientLayer.m
// SVProgressHUD, https://github.com/SVProgressHUD/SVProgressHUD
//
// Copyright (c) 2014-2018 Tobias Tiemerding. All rights reserved.
//
#import "SVRadialGradientLayer.h"
@implementation SVRadialGradientLayer
- (void)drawInContext:(CGContextRef)context {
size_t locationsCount = 2;
CGFloat locations[2] = {0.0f, 1.0f};
CGFloat colors[8] = {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.75f};
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGGradientRef gradient = CGGradientCreateWithColorComponents(colorSpace, colors, locations, locationsCount);
CGColorSpaceRelease(colorSpace);
float radius = MIN(self.bounds.size.width , self.bounds.size.height);
CGContextDrawRadialGradient (context, gradient, self.gradientCenter, 0, self.gradientCenter, radius, kCGGradientDrawsAfterEndLocation);
CGGradientRelease(gradient);
}
@end